picking it up again

Posted: January 24, 2010 in Drone: Concepts

been distracting myself for a while and now trying to get things going again. so I’m posting these older concepts before I completely abadon them.

in fact this is merely a teaser for things to come cause  I’m in the middle of debugging my demo level right now. things have actually progressed quite a bit since the last video. will soon post a video of that and then finally move on to graphics!

Project Concepts

Posted: June 1, 2009 in Unrelated Concepts

I’m contributing some concepts to a good friends game project, a steampunkish medieval horror shooter using unreal engine 3. Gonna be pretty badass and hi-res, be sure to check his blog here

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Some more scribbles

Posted: April 19, 2009 in Drone: Concepts

Getting closer. I think number three on this sheet is pretty close to what I was looking for. Imagine that one popping out of the ground in front of you, getting on it’s hind legs, it’s underbelly opening up (S.King’s Dreamcatcher anyone?), revealing the full lenght of those alleged tiny feet. Already afraid of animating that..creeps_sketch03_v

some scribbles

Posted: April 17, 2009 in Drone: Concepts

Some scribbles of what those red enemy dots (see video below) might look like. Not quite there yet, I think these need some shovel-like arms for diggingcreeps_sketch01creeps_sketch02

More scribbles. This is the direction I’ll be going with the fuelplants, those blue cylinders in the clip where the drone can harvest liquid it then uses as booster fuel.

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prototype clip 2 ready

Posted: April 7, 2009 in Drone: Videos

So this is where I’m at with the game: been working on the enemy AI and the spawning system lately (and there’s still a lot to do) and started thinking about a demo level. Melee combat and enemy behaviours are still  incomplete but gameplay is taking shape already. Here’s what it looks like at the moment:

I think I need to speed up the overall pacing, especially picking up the player with the drone is still pretty stiff. I might automate the pickup a little more and streamline the whole drone interaction further. In general I’m aiming to drive the player into evasive drone jumping and smart use of the drones ranged attack, so the pickup and enemy AI need work towards that.

Another thing I’d like to tackle asap is the camera which I’ll make a little more dynamic and dramatic.

Btw everything here is still dummy objects, I intend to take this thing the whole way grafics-wise, so the clips don’t say anything about the actual look of the game yet 🙂

Concepts

Posted: March 29, 2009 in Unrelated Concepts

Some of the later concepts I contributed to the MMO Celetania for Vulcando Games

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Hello world!

Posted: March 29, 2009 in Drone: Videos

Here I’ll be posting my progress on this project of mine, a game prototype I’m working on whenever I find the time. Hopefully I’ll be able to make a small video of it’s progression every now and then. First one is already more than half a year old and a lot has happened since then, so in fact it’s about time to mold all the goodness into a new clip…

First one to start things off:

It’s basicly a third person action game featuring a flying drone-bot which is also your strongest weapon. While your character is pretty much limited to meele weapons you can always instruct your drone to attack or to carry you out of danger or over deadly cliffs (limited by the amount of fuel you find).

Don’t want to explain too much here,  lots of ideas that need testing before I promise anything and hopefully the videos are going to be revealing enough.