Archive for the ‘Drone: Videos’ Category

Video #03

Posted: May 3, 2010 in Drone: Videos

Here’s the new video, documenting the development progress of my game project. The clip illustrates the core game ideas, all basic gameplay elements are now in place and working.

Quite  a few ideas didn’t make it into this version, not sure whether to implement them just yet or rather move on and start modelling (plus a little more concepting 😉 ).

I’m quite pleased with interaction and movement, whereas combat might need some more variation – more and smarter enemies basically. I’ve also been thinking of additional ways to interact with the drone, e.g. “blind firing” it’s laser while beeing attached to it or wicked combo attacks and such. An additional research feature (similar to the existing harvest-feat.) could allow the drone to inspect specific environmental objects and upgrade it’s weapons or even level up certain abilities. Would add a nice gameplay layer and incite exploration and goody hunting. I might throw in some of those ideas occasionally, but most importantly I’ll get started with the graphics now. Should allow for more frequent updates – so long!


prototype clip 2 ready

Posted: April 7, 2009 in Drone: Videos

So this is where I’m at with the game: been working on the enemy AI and the spawning system lately (and there’s still a lot to do) and started thinking about a demo level. Melee combat and enemy behaviours are still  incomplete but gameplay is taking shape already. Here’s what it looks like at the moment:

I think I need to speed up the overall pacing, especially picking up the player with the drone is still pretty stiff. I might automate the pickup a little more and streamline the whole drone interaction further. In general I’m aiming to drive the player into evasive drone jumping and smart use of the drones ranged attack, so the pickup and enemy AI need work towards that.

Another thing I’d like to tackle asap is the camera which I’ll make a little more dynamic and dramatic.

Btw everything here is still dummy objects, I intend to take this thing the whole way grafics-wise, so the clips don’t say anything about the actual look of the game yet 🙂

Hello world!

Posted: March 29, 2009 in Drone: Videos

Here I’ll be posting my progress on this project of mine, a game prototype I’m working on whenever I find the time. Hopefully I’ll be able to make a small video of it’s progression every now and then. First one is already more than half a year old and a lot has happened since then, so in fact it’s about time to mold all the goodness into a new clip…

First one to start things off:

It’s basicly a third person action game featuring a flying drone-bot which is also your strongest weapon. While your character is pretty much limited to meele weapons you can always instruct your drone to attack or to carry you out of danger or over deadly cliffs (limited by the amount of fuel you find).

Don’t want to explain too much here,  lots of ideas that need testing before I promise anything and hopefully the videos are going to be revealing enough.